Interactive Media News
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| WIN Wire Winter 2010 Quarterly News for the Local Interactive Media Industry | ||||
| Launch of WIN Wire Washington Interactive Network's First Newsletter We are pleased to launch our first quarterly newsletter - WIN Wire! The focus of this newsletter is to keep you informed throughout the year of WIN projects that are driven by industry needs, and of any local news and updates. Let us know about your successes, we'd love to hear them! Periodically, you will see guest writers that will touch on topics that may be of interest to you. Please let us know if there is something you want to us to cover. Newsletter Topics: |
| WIN - Year in Review Successes of 2009 This last year was quite a year for WIN with many projects that were driven by industry needs. We were able to quantify our region's competitiveness in this industry with the "2010 Interactive Media Competitiveness Study". We brought industry and education together for the first time to learn how education is meeting industry needs. During Casual Connect, we hosted an event with UW Tech Transfer and the CSE Department for industry to see the latest eye-popping research happening at UW. Working to connect our local industry with global partners, WIN worked on business development opportunities with companies from the UK West Midlands. The "Game Industry Start Up 101 Workshop Series" was and continues to be a great success as we assisted our growing number of game start ups and local companies on a variety of topics. Finally we hosted our annual "Power of Play: State of the State of the Local Interactive Media Industry" and a VIP event where we discussed content convergence with the hot, up and coming filmmakers from Los Angeles. We are confident 2010 will be another successful year! |
| Legislative Update Stalemate in Olympia continues as special session lingers on "The legislature's special session continues without resolution to the stalemate over the competing tax proposals betwen the House and Senate", says Lew McMurran from the WTIA. Lew continues to work against the proposed sales tax on custom software that the House is proposing to help close the budget gap. This tax first appeared on March 1st as a way to close the state's budget gap, with no input from the software/tech industry. This is a major change in tax policy that requires more discussion. If you are concerned about this, please contact the leadership of the House of Representatives and the Governor. Let them know that you oppose the sales tax on customized software. They will be making a decision soon, so now is the time. Speaker of the House Frank Chopp, Chopp.frank@leg.wa.gov, 360-786-7920 House Finance Chair Ross Hunter, hunter.ross@leg.wa.gov, 360-786-7936 House Majority Leader Lynn Kessler, kessler.lynn@leg.wa.gov, 360-786-7904 House Ways and Means Chair Kelli Linville, linville.kelli@leg.wa.gov, 360-786-7854 You can also contact your own legislator by clicking here. Contact the Governor by clicking here. Additional media on this story: Washington Wire and TechFlash For more information on this topic at Lew's blog: click here. |
| Education and Industry Looking at the workforce needs in our local industry During the course of last year, Washington Interactive Network and the Workforce Development Council of Seattle and King County brought together local industry representatives and education professionals to talk about our region's future workforce. The goals were: To establish a current economic and workforce development baseline for the interactive media cluster; Analyze and document the career ladders and lattices that exist in the cluster; Develop and plan to meet the long-term workforce needs of the cluster; and Expand the marketing and communication strategies regarding the importance of the cluster to the regional economy. Response from the industry was very positive and supportive. This industry is growing so rapidly, and it was determined that there is a missing link to education for most companies. Workforce is the number one issue for interactive media companies as there are simply not enough qualified employees in Washington State, let alone the United States to fill the positions available. This was the first step to bring both groups together to try and create an educational environment which fosters the best graduates, and in turn, the future workforce for this industry. From these meetings, industry and education determined actionable steps to continue to move forward with these efforts. One outcome of this project was the development of an Education Alliance that would involve all schools: community colleges, 4-year programs, technical colleges, state, and private institutions. This Education Alliance would consist of industry and education representatives and would meet twice a year: Spring and Fall. The Spring meeting would be the opportunity for industry to present to all educational institutions at one time to discuss current industry needs, developments, and trends. The Fall meeting would be the annual curriculum review. Schools would present their curriculums to industry representatives for feedback. This fall will kick off the first Education Alliance meeting. For more information, please contact Kristina Hudson at khudson@enterpriseSeattle.org. |
| 2010 Competitiveness Study What region leads the industry? As we all know, the interactive media industry is very innovative and entrepreneurial. Because of this, we need to ensure that our region is competitive for this industry. A study was conducted to compare the competitiveness of 12 cities which are considered the top Interactive Media hubs in the United States. Of these top tier regions, this study finds the Seattle-area among the most competitive in the United States and the world for growth in the Interactive Media sector. These findings are based on industry-selected indicators of competitiveness: talent pool, size of existing industry, education, and costs of living, and costs of doing business. Today, there is no stand alone national leader in any particular category of competitiveness. Seattle, San Francisco, and San Jose rank high across all categories. However, the cost of living and doing business in California draws the Seattle region to the forefront making it the most attractive and diverse region for Interactive Media development. For a copy of the full study or for additional information, contact Kristina Hudson at khudson@enterpriseSeattle.org. |
| PR News Video Game Marketing & PR Video game marketing has evolved far past the age of simple push, pull and viral content creation: Today, it’s become virtually indiscernible from the end product itself. Having entered into an era where adding long-term value and building/managing customer relationships, not simply driving sales and fueling market awareness, have suddenly become paramount, we must also accept a radical truth. Not to mention, that is, the fundamental shift in thinking it necessitates. To wit – no longer can promoters afford to act purely as a mouthpiece for the message, nor allow creative to serve in a mere outside supporting role. Instead, they must proactively work hand-in-hand with (and increasingly begin to think like) actual game designers themselves. Likewise, to achieve maximum ROI, marketing must also be deeply embedded into actual product development, ideally from day one, and viewed as an organic extension of any given title or campaign’s core feature set. Because in its purest essence, video game advertising circa 2010 isn’t about just providing a temporary groundswell of support for a specific title or brand. It’s about creating a persistent, standalone entertainment experience with real, tangible worth unto itself. Given this sweeping change in focus, it’s important to note. Promotional content must not only be designed from the beginning to live on in a dedicated, persistent space. It’s also vital that users be given the tools to interact with, shape, share and make of media what they will – as well as connect and communicate with fellow enthusiasts while doing so. In essence, tomorrow’s most effective advertising campaigns are actually metagames in disguise. And will be designed so that users actively and regularly seek them out in order to sate their desire to gain exclusive access/knowledge, a perceived boost in social status or tangible physical reward. Make no mistake: Audience empowerment is the key to success. Unbounded by time, budget or political constraints, your user base can act as an eternal wellspring from which greatness springs. And – more pointedly – serve to drive new customer adoption and content refresh rates far beyond that which is within the capacity of any given agency or enterprise to reproduce. Still, even more crucial to grasp is the following concept. Marketing is no longer a one-way street, where value accrues only to the advertiser’s benefit. To succeed with any meaningful degree of effectiveness, it must also serve as a trusted and transparent vehicle through which the user ultimately feels he or she achieves some degree of participation in (and influence over) the shape of the end-product. In other words, commonality begets community, community begets empathy, and empathy begets enthusiasm. Specifically, the kind money cannot buy, and sort which turns video game customers – or shoppers in any vertical, for that matter – into evangelists worth many times more than their weight in gold. Because ultimately, no advertising campaign in this day and age can afford to remain stolid or static. Nor can a given marketer, however well informed, hope to understand the ever-changing wants and needs of their target demographic as well as members of said audience itself. Give users (especially passionate ones, the very definition of today’s game players) the opportunity to join forces and color within the lines of your message, and you may be surprised what happens. They might just be happy to ignite interest in a particular campaign facet you overlooked, reboot a stale initiative or provide enough content and/or inspiration to capitalize on the unlikeliest opportunities. The bottom line: Reach out a hand to embrace your community, and anything’s possible – including staying one step ahead of the game itself. Video game expert and TV/radio host Scott Steinberg is the author of Video Game Marketing and PR and the creator of game industry documentary series Players Only. A celebrated gadget guru and technology expert, he frequently appears as a technology and video game analyst on broadcast networks like ABC, CBS, FOX, NBC and CNN, and has contributed to 400+ outlets from The New York Times to Playboy and Rolling Stone. For more of his insights, visit www.scottsteinberg.com. |
| Start Up News Going from the Garage to Office Okay so you think you’re ready for prime time i.e. your company is gaining traction, you need to start hiring additional talent and finding a space in which to collaborate becomes critical to the success of your project. Here are five things to remember when moving from your garage to your new office space: 1) Start the process early…If you are under 25 people, start the search at least 6 months prior to commencement of operations. If you are 25-50 people start the search 9 months prior and if larger, start working the problem at least a year prior to move in. Why so much time?…In lease negotiations time is your friend if you have enough of it. You want to be able to shop around and compare your options before making a decision. If you leave it too late you will normally pay more and be less satisfied with the results. The fact is that finding space that meets your needs, negotiating a lease, building out the space or at the very least providing new paint/carpet, lining up all the other vendors (Phone and cabling, furniture, movers, etc) to get the space up and running always takes more time than you think. 2) Know what you want before your start the search...the rule of thumb is that you’ll need approximately 180 square feet per person (which includes support areas and some circulation) when planning for space needs, always budget in some space to accommodate your growth. Let’s face it, moving is a pain and it’s expensive, so planning up front will save you time and money. 3) Use your space and location as a tool to attract and retain top talent. Decide what’s important to you and your employees…easy access to amenities, bus lines, free parking, access to a building that provides heating and air conditioning 24/7? 4) Keep in mind that the least expensive space for you to occupy is one that only needs minor work (paint & carpet). If the landlord has to sink thousands of dollars into the space, they will be more mindful of your financial statement and more likely to ask you for the dreaded “Personal Guarantee”. 5) Not sure how much space you will need in a year or two and the landlord wants a 5 year commitment…think rather about subleasing space as a great shorter term solution. Normally the rent is less than the going market rate; furniture is sometimes in place and your start up costs are less. Given current vacancy rates the next couple of years will be a great time to lease office space and the costs for everything you need to outfit your office should remain low. Beyond 2 years who the heck knows…! If we can answer your questions or if we can be of assistance as you begin your search for space, please let us know. Guest writer: Rick Page of OfficeLease |
| HR News The Misunderstood Advantages of Relocation Companies Relocation companies - what do they really do? Simply; real cost savings, convenience and efficiency and increased offerings in attracting new associates. Regardless of the size of the company, Relocation Companies may be the little known heroes of today’s need to tighten company spending. Though some department heads hesitate use when faced with a service fee, a closer look at these programs shows financial savings well beyond any fee. This is without consideration to the real savings of time of company associates in dealing with move related issues and challenges. And may we never forget the customer service aspect. Imagine a company dedicated to easing the enormously stressful process and initial experience of a new associate with a new company. This specialization serves as a tremendous role toward recruiting with regard to the great understanding of many destination markets and the positive contributors to those markets. Such knowledge comes as great comfort to a transferring associate and serves as a tremendous extension to the employer’s customer service efforts. Jeremy Martin, president of Streamline Mobility Relocation sums up the process as follows, “The best thing a person can have when going through a stressful time is a friend in the know. When it comes to a move that should be the relocation company.” Guest writer: Gina Johnson of Streamline Mobility www.thestreamlinecompany.com |
| Best Debut Game "Torchight" by Runic Games Best Handheld Game "Scribblenauts by 5th Cell Innovation Award "Scribblenauts" by 5th Cell Pioneer Award Gabe Newell, Valve Software Ambassador Award Jerry Holkins, Mike Krahulik, and Robert Khoo of Penny Arcade DigiPen ranks #2 in Princeton Review's Top 50 Undergraduate Game Design Programs Of the roughly 500 programs at which students can study game design in the U.S. and Canada, they selected the top 50 game design programs based on a survey they conducted this past academic year (2009-10) of administrators at these institutions. They evaluated programs based on several criteria including the quality of the curriculum, faculty, facilities and infrastructure, as well as scholarships, financial aid and career opportunities. Converence: BC Meets Washington State Washington Interactive Network and DigiBC signed a Memorandum of Understanding last week to help to promote business partnerships across our border. Leaders from Washington State and Vancouver BC's top digital media, wireless, and video game companies discussed the Pacific Northwest's growing industry clusters and identified key areas of synergy and opportunities to collaborate. WIN Sponsorships Available! If you are interested in sponsoring WIN program and raising your profile with the local industry, please contact Kristina Hudson at khudson@enterpriseSeattle.org. |
| Washington Interactive Network The Purpose of WIN is to promote, nurture, and grow the interactive media industry in the Seattle region and Washington State. This program is funded by enterpriseSeattle and sponsorship dollars. For more information, contact Kristina Hudson at | Upcoming Events! Game Start Up 101 - April 20th GameSoundCon - May 10th LOGIN Conference - May 10-13th Casual Connect - July 20-22nd |